Actively engage students. Explore real-
life application of technology to make analogies, identify realationships, predict outcome, analyze data and draw conclusions.
Example: Explore design and functionality by building and programming the LEGO MINDSTORMS Education EV3 to carry out controlled actions.
From idea to working prototype.
Engage your students in practical,
open-ended engineering challenges and open-ended problem solving.
Example: Carry out a design process,
from brief through testing and analysis to creating functional prototypes that can
be easily modified to achieve design goals.
Bringing numbers alive. LEGO MINDSTORMS EV3 is an ideal way to explore mathematical problems for real, making abstract concepts tangible and concrete.
Example: Calculate the wheel circumference of your robot. Then program the robot to move a specific distance using the rotation sensor feedback multiplied by the circumference.