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TECHNOLOGY
Actively engage students. Explore real-
life application of technology to make analogies, identify realationships, predict outcome, analyze data and draw conclusions.
Example: Explore design and functionality by building and programming the LEGO MINDSTORMS Education EV3 to carry out controlled actions.
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ENGINEERING
From idea to working prototype.
Engage your students in practical,
open-ended engineering challenges and open-ended problem solving.
Example: Carry out a design process,
from brief through testing and analysis to creating functional prototypes that can
be easily modified to achieve design goals. |
MATHEMATICS
Bringing numbers alive. LEGO MINDSTORMS EV3 is an ideal way to explore mathematical problems for real, making abstract concepts tangible and concrete.
Example: Calculate the wheel circumference of your robot. Then program the robot to move a specific distance using the rotation sensor feedback multiplied by the circumference. |