Training Camp 1: Driving Around
Build a Practice Driving Base and make precise and controlled movements.
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Lesson plan
1. Prepare
- Read through the pupil material in the LEGO® Education SPIKE™ App.
- If you feel that it's necessary, plan a lesson using the getting started material in the app. This will help to familiarise your pupils with LEGO® Education SPIKE™ Prime.
2. Engage (5 Min.)
- Use the ideas in the Ignite a Discussion section below to engage your pupils in a discussion relating to this lesson.
- Use the video to explain the lesson.
3. Explore (20 Min.)
- Have your pupils work in pairs to build the Practice Driving Base model.
- Allow them some time use the programming stacks that have been provided to explore the movement of the Driving Base.
- Ask them to change the values and parameters of the blocks and to observe the effects.
4. Explain (5 Min.)
- Facilitate a discussion about the importance of planning each step of their program.
- Explain what pseudocode is and how it can help in their program planning.
5. Elaborate (15 Min.)
- Have your pupils find a way to move their Driving Base in a square.
- Set up a navigation challenge and encourage your pupils to test their skills.
- Don't forget to leave some time for tidying up.
6. Evaluate
- Give feedback on each pupil's performance.
- In order to simplify the process, you can use the assessment rubrics that have been provided.
Ignite a Discussion
Successfully navigating through obstacles on robotics competition fields is a key to success. Engage your pupils in a discussion by asking them to:
- Describe a field tactic associated with their favourite sport
- List all of the movements that they think their Driving Base should be able to perform
Have your pupils watch this video to see what they're about to do.
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Building Tips
A Simple Driving Base
Use the simple Driving Base model without sensors. Remember to use the cable clips.
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Coding Tips
Main Program
Possible Solution
Other Programs
Differentiation
Simplify this lesson by:
- Spending extra time explaining what is being controlled by each parameter of the programming blocks
Take this lesson to the next level by:
- Asking your pupils to use the Gyro Sensor to program their Driving Base to drive in a square
- Practising speed and precision on a larger surface, like a competition table
Assessment Opportunities
Teacher Observation Checklist
Establish a scale that suits your needs, for example:
- Partially accomplished
- Fully accomplished
- Overachieved
Use the following success criteria to evaluate your pupils' progress:
- The pupils are able to select appropriate blocks for making controlled movements.
- The pupils are able to change the parameters of blocks in iterative ways.
- The pupils are able to stack appropriate move blocks together to create programs.
Self-Assessment
Have each pupil choose the brick that they feel best represents their performance.
- Blue: I've made the Driving Base move in different ways.
- Yellow: I've created different programs in order to move the Driving Base move in a square.
- Violet: I've combined different types of motor movements in order to successfully navigate around obstacles.
Peer-Assessment
Encourage your pupils to provide feedback to one another by:
- Having one pupil use the coloured brick scale above to score another pupil’s performance
- Asking them to present constructive feedback to one another so that they can improve their group’s performance during the next lesson
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Language Arts Extension
To incorporate the development of language arts skills:
- Have your pupils look for the most precise way of travelling a distance of 2 metres by exploring these options:
▷ Move in seconds
▷ Move in degrees
▷ Move in rotations
▷ Move with sensor - Ask them to create a document explaining in which situation(s) they'd use each option and why.
Note: This will require additional time.
Maths Extension
To incorporate the development of maths skills:
When calculating distances with the Driving Base:
- Drive forward for one second, one rotation or a certain number of degrees. Use this as the basis for estimating the total distance based on the distance that was travelled.
- Calculate the circumference of the wheel and use this to measure the distance travelled (circumference = Pi x diameter or circumference = Pi x 2 x radius)
Note: This will require additional time.
Career Links
The pupils who enjoyed this lesson might be interested in exploring these career pathways:
- Health Science (Medical and Health Careers)
- Information Technology (Game Programming)
Teacher Support
The pupils will:
- Learn how to execute controlled movements (e.g. straight move, point turn, curved move, turn with sensor, drive in a shape) using a Driving Base
LEGO Education SPIKE Prime Set
CAS Computing Progression Pathways
Algorithms:
Uses diagrams to express solutions. (AB)
Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
Programming and Development:
Uses post-tested loop e.g. ‘until’, and a sequence of selection statements in programs, including an if, then and else statement. (AL)
Data and Data Representation:
Knows that computers collect data from various input devices, including sensors and application software. (AB)
Information Technology:
Evaluates the appropriateness of digital devices, internet services and application software to achieve given goals. (EV)