Most games have an object to interact with.

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For example, relay race runners must pick up and hand-off the baton with speed and accuracy.

Can you think of other examples?

Build these 4 game components.

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We’ll use them one at a time.

  • Practice Driving Base with a Distance Sensor
  • Arm
  • Marker
  • Cube

Stop at object: with or without a sensor?

SPIKE Competition Ready Training camp 2 Step03-Program - en-gb
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Place your Driving Base 30 cm away from the marker.

Try these 2 programming stacks one at a time and decide which one is best.

Drive forward and grab the cube.

Add extra programming blocks to your programming stack in order to make it:

  • Lower the grabber after stopping at the marker
  • Reverse and move the cube away from the marker

Watch the relay race!

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Create a relay race program.

Will you be the fastest?

Check the ‘hint’ to read the rules of the game.

Think about how you did. 

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What did you do well? Was there anything that you could’ve done better?

Looking good!