SPIKE™ Prime with Python
Playing Games with Simple Conditions
In this unit, students will explore how to program loops and develop an understanding for when to use each type of loop as they create different games. Students will experience how to effectively utilize loops which includes thinking about setting variables and conditions in their loops. Students will utilize pseudocode to support creating algorithms and code comments to document their programs.
Years 7-9 or Key Stage 3
Computer Science, STEAM, Engineering