LEGO® Education at ISTE 2019

LEGO® Education provides a continuum of hands-on STEAM solutions with standards-aligned lessons that are adaptable to the needs of students across all ages and abilities. Sparking creativity, collaboration and critical thinking, LEGO® Education solutions boost student engagement and confidence for all learners. We know that a student’s confidence in their ability to learn and solve problems provides the foundation for lifelong success. Attend a workshop in Hall F, Room F2 or swing by our booth #2814 to learn more.

Workshop Sessions and Descriptions

Monday June 24 

8:00-9:30      Build Your Program:  Increasing Creativity and Using Playful Learning as a Tool for Building Confidence 

10:00-11:30  Build Your Program: Developing Confident Learners PreK – 12 with STEAM

1:00-2:00      New Product Spotlight: STEAM & Coding with LEGO EDUCATION SPIKE Prime

2:30-4:00      Code with Python, Scratch, and More: Get Inspired to Start Coding and Tinkering 

4:30 - 5:30    New Product Spotlight: STEAM & Coding with LEGO EDUCATION SPIKE Prime

Tuesday June 25 

10:00-11:30  Code with Python, Scratch, and More: Get Inspired to Start Coding and Tinkering 

1:00-2:00      New Product Spotlight: STEAM & Coding with LEGO EDUCATION SPIKE Prime

2:30-4:00      Build Your Program: Developing Confident Learners PreK – 12 with STEAM 

4:30 - 5:30    New Product Spotlight: STEAM & Coding with LEGO EDUCATION SPIKE Prime

Build Your Program:  Increasing Creativity and Using Playful Learning as a Tool for Building Confidence

Monday June 24 8:00-9:30 AM

Preregistration is required for this event

Audience: Chief technology officers/superintendents/school board members, Curriculum/district specialists, Technology coordinators/facilitators
Format: Breakfast Panel
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12 |Subject area: STEM/STEAM, Computer science

Every student starts out creative and playful. Unfortunately, children start losing the confidence to try things as they age. Help reverse the trend in your school by providing enriching experiences that build creativity and confidence through playful learning.  

In this session, we will look at research on building confidence in students and the effects of purposeful play by hearing from different educators who are redefining student success.
Educators will share different approaches educators can take in order integrate hands-on manipulatives to teach core competencies in science, technology, engineering and math (STEM). You will have the opportunity to ask questions about how these educators are helping all students become 21st century thinkers, leaders and change-makers by recognizing the value of hands-on learning combined with core technology skills such as coding and engineering. 
 
This session will focus on the power of playful, hands-on learning experiences that not only teach valuable technology skills, but also enable students to think creatively, solve problems collaboratively, and become confident learners.

 

Code with Python, Scratch, and More: Get Inspired to Start Coding and Tinkering  

Monday June 24  2:30-4:00 PM
Tuesday June 25 10:00-11:30 AM

Audience: Chief technology officers/superintendents/school board members, Curriculum/district specialists, Technology coordinators/facilitators
Format: Hands-on workshop
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science

Looking to harness the creative power of coding and robotics to enable learning experiences? Attend this workshop and learn how to utilize LEGO® Education bricks, curriculum and activities to set up a learning environment that promotes hands-on, minds-on learning. 

As it is becoming increasingly important for students to learn STEM skills and coding at a young age, we must address the challenge head on by giving educators the tools and methods to prepare their students for STEM-related fields. In this session, we will explore the importance of exposing students to various coding languages and including hands-on components with learning to code.  

We will explore multiple language platforms for both WeDo 2 and the MINDSTORMS EV3. Yes, you can program the EV3 in multiple languages, including Scratch 3, Java, Python, Robot C, MakeCode, and more.  

 

New Product Spotlight: STEAM & Coding with LEGO® EDUCATION SPIKE Prime

Monday June 24 1:00-2:00 PM, 4:30-5:00 PM
Tuesday June 25 10:00-11:30 PM, 4:30-5:30 PM

Audience: Principals/head teachers
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: 6-8
Subject area: STEM/STEAM, Computer science

STEAM learning is all about building confidence in learners.  Join us to look at research around confidence in STEAM learning and ways to build confidence amongst teachers and students through using LEGO Education solutions. 

In this hands-on session, we will work with LEGO® Education SPIKE™ Prime, the latest addition to the LEGO® Education STEAM learning continuum, to experience how easy entry lessons can lead to limitless creative designs.

LEGO® Education SPIKE™ Prime engages students in thinking critically, analyzing data and solving complex problems by working through real-world, relevant challenges. Educators will walk away thinking about how building confidence in students early and often will lead to pathways of success in developing 21st century skills and preparing for college and careers.


Build Your Program: Developing Confident Learners PreK – 12 with STEAM 

Monday June 24 10:00-11:30 AM
Tuesday June 25  2:30-4:00 PM

Audience: Chief technology officers/superintendents/school board members, Curriculum/district specialists, Technology coordinators/facilitators
Format: Hands-on workshop
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science

Would you like to provide all students with opportunities in robotics or STEM? In a world that is moving so quickly towards technology at its center, how do we remove barriers to STEAM learning and simultaneously build the necessary skills in our students? By developing active learning environments that build confident learners, we can cultivate lifelong learners and prepare students for the STE(A)M jobs of tomorrow. 

In this session, we will share a vision for developing these learners from early learning through high school. Determining what you want as the end goal for STEM initiative or program can be the first step. After you do that, how do you get there? Come join us for a hands-on session where we will discuss the possibilities and then put your hands-on some of the ways you as an administrator can move forward.
 

 

 

 

The maximum quantity of an item that can purchased in each transaction is 99.

To inquire about purchasing more than 99 of one item, please call 800-362-4308.

To inquire about purchasing more than 99 of one item, please call 800-362-4738.