01
Sofie si sta divertendo al parco divertimenti. Vuole provare tutte le giostre!
02
Sofie pensa che sarebbe divertente provare una giostra rotante.
03
Costruisci la giostra da far provare a Sofie.
04 -BI
05
Ecco la tua sfida: crea il programma che fa girare la giostra.
06
![U2L2_img_step_7.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blta00bd37b43468d71/5eeb6dc1146cc4629e1ad4a7/U2L2_img_step_7.png?locale=it-it&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Crea il programma. Questo fa girare la giostra.
07
![U2L2_img_step_8.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/bltf22f0cfad692bc6f/5eeb6ddf1f2ce66076804b71/U2L2_img_step_8.png?locale=it-it&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Testa il programma.
08
Modifica il programma per migliorare la giostra.
09
![U2L2_inspiration_img_1.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blte0384f31791253e1/5eeb6d3f688c1c62a49ae6bb/U2L2_inspiration_img_1.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U2L2_inspiration_img_1.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blte0384f31791253e1/5eeb6d3f688c1c62a49ae6bb/U2L2_inspiration_img_1.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U2L2_inspiration_img_2.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt7e368346f0b15a0b/5eeb6d425f3aa42c4669e420/U2L2_inspiration_img_2.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U2L2_inspiration_img_3.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt5b5441fbd6d047e1/5eeb6d42146cc4629e1ad499/U2L2_inspiration_img_3.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
Perfeziona la giostra per Sofie.