01
Sofie trova un gioco che non riconosce. È un flipper.
02
Pensa che giocare a flipper sia facile. C'è solo un ostacolo.
03
Costruisci un flipper come quello di Sofie e provalo!
04 -BI
05
Ecco la tua sfida: crea il programma che avvia un flipper.
06
![U4L6_img_step_7.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt5260b75f5f3b37bb/60224452269aa649b97579a8/U4L6_img_step_7.png?locale=it-it&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Crea il programma. Avvia il flipper.
07
![U4L6_img_step_8.gif](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt3a41492400c17e5c/6022447661513a1aa747580f/U4L6_img_step_8.gif?locale=it-it&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Testa il programma.
08
Modifica il programma per rendere la partita a flipper più imprevedibile.
09
![U4L6_inspiration_img_1.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt8c00566658f68272/602243c652af9c14d90584f7/U4L6_inspiration_img_1.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U4L6_inspiration_img_1.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt8c00566658f68272/602243c652af9c14d90584f7/U4L6_inspiration_img_1.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U4L6_inspiration_img_2.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/bltbee74698f56bfb16/602243f03e70bb4c12c70cb5/U4L6_inspiration_img_2.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U4L6_inspiration_img_3.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt3f3e8aa0801791da/6022440ddb520b688d827b8d/U4L6_inspiration_img_3.png?locale=it-it&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
Perfeziona il flipper aggiungendo diversi ostacoli.