01
Maria synes ikke det er gøy å spille fotball. Hun foretrekker de sprø dataspillene sine.
02
Maria tenker at det ville vært fantastisk om målet kunne bevege seg rundt i feltet.
03
Bygg det bevegelige målet slik at fotball kan bli mer interessant for Maria.
04 -BI
05
Dette er utfordringen: Lag programmet som flytter målet. Ikke la Sofie score!
06
![U5L5_img_step_7.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/bltcc9e4f784dd334ee/5eeb993f43f6b42a0243274a/U5L5_img_step_7.png?locale=nb-no&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Lag programmet. Det beveger målet.
07
![U5L5_img_step_8.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt165fba5861ffaa4c/5eeb994134f8f30c7cfb2ea6/U5L5_img_step_8.png?locale=nb-no&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Test programmet.
08
Endre programmet slik at målet beveger seg på en annen måte. Kan Sofie fortsatt score?
09
![U5L5_inspiration_img_1.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt16357c394c7e29c4/5eeb9945dee8140c761c15bd/U5L5_inspiration_img_1.png?locale=nb-no&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U5L5_inspiration_img_1.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt16357c394c7e29c4/5eeb9945dee8140c761c15bd/U5L5_inspiration_img_1.png?locale=nb-no&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U5L5_inspiration_img_2.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/bltb28895eaf4b42b7d/5eeb99447253820a4364ded9/U5L5_inspiration_img_2.png?locale=nb-no&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
![U5L5_inspiration_img_3.png](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blte01678e05ac619aa/5eeb9944146cc4629e1ad59b/U5L5_inspiration_img_3.png?locale=nb-no&auto=webp&format=jpeg&width=216&height=124&quality=90&fit=bounds)
Design et oppgradert bevegelig mål.