Getting Started Project, part A: Milo, the Science Rover
Discover ways that scientists and engineers can use rovers to explore places where humans cannot go.
Getting Started Project, part B: Milo’s Motion Sensor
Discover how to use the Motion Sensor to detect the presence of a special plant specimen.
Getting Started Project, part C: Milo’s Tilt Sensor
Discover how to use the Tilt Sensor to help Milo send a message to the base.
Getting Started Project, part D: Collaborating
Explore the importance of collaborating during projects.
Investigating the effects of balanced and unbalanced forces on the movement of an object.
Investigating what factors can make a car go faster to help predict future motion.
Investigating what characteristics of a building would help make it resistant to an earthquake, using an earthquake simulator constructed from LEGO bricks.
Plants and Pollinators
Model the relationship between a pollinator and flower during the reproduction phase using a LEGO representation.
Design an automatic LEGO floodgate to control water according to various precipitation patterns.
Drop and Rescue
Design a device to reduce the impact on humans, animals, and the environment after an area has been damaged by a weather-related hazard.
Sort to Recycle
Design a device that sorts objects using their physical properties, including shape and size.
Predator and Prey
Model the behavior of predators and their prey.
Model the various methods of communication used in the animal kingdom.
Model the influence of a habitat on the survival of an animal specials.
Design a LEGO prototype of a rover that would be ideal for exploring distant planets.
Design a LEGO prototype of a weather alarm device to alert people and reduce the impact of strong storms.
Cleaning the Ocean
Design a LEGO prototype of a device that could help remove plastic waste from the ocean.
Design a LEGO prototype to allow an endangered animal species to safely cross a road or other hazardous area.