The Coach
Design, build and program a training coach in order to improve the process of mastering something.
![lesson-header](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt2fa5eb4cae130e9f/61127345ae8b1139431e17f2/lesson-header.png?locale=en-au&auto=webp&format=jpeg&width=500&quality=90&fit=bounds)
Lesson plan
1. Prepare
- Read through the pupil material in the LEGO® Education SPIKE™ App.
- Plan accordingly, this project is designed to be completed over multiple classes.
Part A
2. Engage (10 Min.)
- Use the ideas in the Ignite a Discussion section below to engage your pupils in a discussion relating to this lesson.
- Explain the lesson.
3. Explore (35-55 Min.)
- Have your pupils work in pairs to brainstorm about something they'd like to become an expert at.
- Ask them to think about things that they could invent to help them.
- Make sure that they incorporate the use of data in their idea.
*Allow them some time to make prototypes with the bricks.
4. Explain (10 Min.)
- Ask your pupils to build and program their training device.
- Have them put together a demo of their training program.
- Remind them to describe their trainer and their goals.
Part B
5. Elaborate (60 Min.)
- Facilitate a sharing session in which everybody gets to present their training program and what their trainer is good at (or not so good at).
6. Evaluate
- Give feedback on each pupil's performance.
- In order to simplify the process, you can use the assessment rubrics that have been provided.
Ignite a Discussion
Start a discussion about how to become an expert at something. Ask relevant questions. Here are some examples:
- What's something that you'd like to become an expert at?
- How do people use apps to master new skills?
- How data is used in training apps to track a person's progress?
Building Tips
Open-Ended Solutions
This project is designed so that every pupil or team can have a unique solution.
Example Solution
Here's an idea that you could use to inspire your pupils' design process.
![lesson-header](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt2fa5eb4cae130e9f/61127345ae8b1139431e17f2/lesson-header.png?locale=en-au&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
![teacher-example](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt646350b13c3d8dee/5ec90a736676f37c355f8675/teacher-example.png?locale=en-au&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Coding Tips
Main Program
Differentiation
Simplify this lesson by:
- Having the teams work on a specific topic (e.g. training for a marathon), this will allow teams to share ideas and to help each other
- Providing specific programs that you'd like them to use in their projects
Take this lesson to the next level by:
- Asking the teams to develop a real training program for a real person
▷ Have them conduct interviews with the person in order to identify their needs, and then verify whether they've developed an appropriate solution
Assessment Opportunities
Teacher Observation Checklist
Establish a scale that suits your needs, for example:
- Partially accomplished
- Fully accomplished
- Overachieved
Use the following success criteria to evaluate your pupils' progress:
- The pupils are able to identify the key elements of a problem.
- The pupils are autonomous in developing a working and creative solution.
- The pupils are able to communicate their ideas clearly.
Self-Assessment
Have each pupil choose the brick that they feel best represents their performance.
- Blue: I've successfully created a training program for my favourite activity.
- Yellow: I've successfully created a training program that solves the problem in a creative way.
- Violet: I've successfully created a training program that solves the problem in a creative way and I've presented my ideas clearly.
Peer-Assessment
Encourage your pupils to provide feedback to one another by:
- Having one pupil use the coloured brick scale above to score another pupil’s performance
- Asking them to present constructive feedback to one another so that they can improve their group’s performance during the next lesson
![student-06](https://assets.education.lego.com/v3/assets/blt293eea581807678a/blt6704d4c1f629ad0d/5ec90a6cadecb845b74f7540/student-06.png?locale=en-au&auto=webp&format=jpeg&width=1800&quality=90&fit=bounds)
Language Arts Extension
To incorporate the development of language arts skills:
- Ask your pupils to use text, images, sketches, etc. to record their design process, creating an Inventor Notebook to document their work.
- Have them create a website presenting their training program.
Career Links
The pupils who enjoyed this lesson might be interested in exploring these career pathways:
- Healthcare Science (Medical and Health Careers)
- Information Technology (Computer Programming)
- Information Technology (Game Programming)
- Information Technology (IT Applications)
- Education and Training (Teaching)
Teacher Support
The pupils will:
- Design a solution that can help to improve everyday life
Australian Curriculum: Technologies
ACTDIP026
Analyse and visualise data using a range of software to create information, and use structured data to model objects or events
ACTDIP027
Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints
ACTDIP028
Design the user experience of a digital system, generating, evaluating and communicating alternative designs
ACTDIP030
Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language
ACTDIP031
Evaluate how student solutions and existing information systems meet needs, are innovative, and take account of future risks and sustainability