Classic Carousel
Create a new spinning ride for Sofie to try!
Prepare
- Review the Classic Carousel lesson in the LEGO® Education SPIKE™ App.
- If you feel that it would be beneficial, pre-teach these related vocabulary words: design, improve, prototype, refine and test.
- Consider the abilities and backgrounds of all your pupils. Differentiate the lesson to make it accessible to everyone. Please refer to the Differentiation section below for suggestions on how to do this.
- If time permits, plan and facilitate the language arts extension. Please refer to the Extension section below for further information.
Engage
(Whole Class, 5 Minutes)
- Facilitate a quick discussion about making improvements to something.
- Talk with your pupils about going to an amusement park and wanting to make a fun ride even better.
- Ask questions like these: What would you do if you had the chance to change a ride? How could you change it?
- Introduce your pupils to the story’s main characters and the first challenge: making the carousel spin.
- Distribute a brick set and a device to each group.
Explore
(Small Groups, 30 Minutes)
- Have your pupils use the LEGO® Education SPIKE™ App to guide them through their first challenge:
- Create and test the program that makes the carousel spin.
- Have your pupils iterate and test their models to complete the next two challenges in the app:
- Change the program to improve the carousel.
- Upgrade the carousel for Sofie.
- You can find coding and building help in the Tips section below.
Explain
(Whole Class, 5 Minutes)
- Gather your pupils together to reflect on their completed challenges.
- Ask questions like these: How did you make the carousel spin? How did you upgrade the carousel?
Elaborate
(Whole Class, 5 Minutes)
- Prompt your pupils to discuss and reflect on the process of making improvements and refinements to something.
- Ask questions like these: What were you thinking about when you decided to improve the carousel? How did you know when you had made enough improvements?
- Have your pupils tidy up their workstations.
Evaluate
(Ongoing Throughout the Lesson)
- Ask guiding questions to encourage your pupils to ‘think aloud’ and explain their thought processes and reasoning in the decisions they have made while building and programming their models.
Observation Checklist
- Measure your pupils’ proficiency in improving a prototype.
- Establish a scale that suits your needs. For example:
- Requires additional support
- Can work independently
- Can teach others
Self-Assessment
Have each pupil choose the brick that they feel best represents their performance.
- Yellow: I think that I can improve a prototype.
- Blue: I can improve a prototype.
- Green: I can improve a prototype, and I can also help a friend to do it.
Peer Feedback
- In their small groups, have your pupils discuss their experiences working together.
- Encourage them to use statements like these:
- I liked it when you…
- I would like to hear more about when you…
Tips
Coding Tips
- After your pupils have completed their first challenge, they will be provided with a map.
- Using the map, your pupils can experiment with the available Coding Blocks to modify their programs to follow the route for the trip.
Model Tip
- After your pupils have completed their second challenge, they will be provided with three Inspiration Images and an open-ended prompt, which will help them to improve their models.
- The Inspiration Images are meant to help spark their imaginations as they experiment and change their models.
There are no specific building instructions for this challenge.
Differentiation
Simplify this lesson by:
- Shortening the lesson to include only the first challenge
- Selecting one Inspiration Image to help your pupils to change their models
Increase the difficulty by:
- Exploring new and different Coding Blocks in the program
- Adding the Colour Sensor or Light to the model
Extension
- Have your pupils write a story about Sofie’s experience at the amusement park. Ask them to include temporal words to indicate the order of events.
If facilitated, this will extend beyond the 45-minute lesson.
Language Arts: ACELA1787
Explore different ways of expressing emotions, including verbal, visual, body language and facial expressions
Teacher Support
The pupils will:
- Improve and refine a prototype as part of the design process
- Practise helping a story character
- Describe key ideas or details from a text
(one for every two pupils)
- LEGO® Education SPIKE™ Essential Set
- Device with the LEGO® Education SPIKE™ App installed
Design and Technologies
ACTDEP008
Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment.
Digital Technologies
ACTDIP005
Explore how people safely use common information systems to meet information, communication and recreation needs.
English Language
ACELA1787
Explore different ways of expressing emotions, including verbal, visual, body language and facial expressions.