SPIKE™ Essential

The Great Desert Adventure

It is time for another great adventure. Help the team to reach the pyramids!

45-90 min.
Beginner
Years 1-2
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Prepare

(NOTE: This lesson will extend over two 45-minute class sessions.)

  • Review the Great Desert Adventure lesson in the LEGO® Education SPIKE App.
  • If you feel that it would be beneficial, pre-teach these related vocabulary words: brainstorm, desert, pyramid, imagine and wonder.
  • Consider the abilities and backgrounds of all your pupils. Differentiate the lesson to make it accessible to everyone. Please refer to the Differentiation section below for suggestions on how to do this.
  • If time permits, plan and facilitate the language arts extension. Please refer to the Extension section below for further information.

PART A (45 Minutes)

Engage

(Whole Class, 10 Minutes)

  • Facilitate a quick discussion about brainstorming and decision-making.
    • Talk with your pupils about ways of finding a variety of solutions to solve a problem in your classroom.
    • Ask questions like these: Why should you come up with a lot of ideas when trying to solve a problem? Why should you try different ideas?
  • Introduce your pupils to the team and the challenge: brainstorming how the team will get to the pyramids.
  • Distribute a brick set, any additional brainstorming materials, and a device to each group.

Explore

(Small Groups, 25 Minutes)

  • Have your pupils use the LEGO® Education SPIKE App to guide them through their first challenge:
    • Create a way for the team to get to the pyramids. Use at least one motor or sensor (i.e. Colour Sensor or Light).
  • Your pupils can brainstorm using the LEGO bricks supplemented with additional materials. Encourage them to think of multiple solutions.

Explain

(Whole Class, 10 Minutes)

  • Facilitate a sharing session in which your pupils present their initial ideas and provide feedback and suggestions to their peers.

PART B (45 Minutes)

Elaborate

(Small Groups, 30 Minutes)

  • Have your pupils build, program, and test the prototypes and ideas that they came up with during the brainstorming session in Part A of this lesson.
  • Remind them to use at least one motor or sensor.
  • Encourage them to test and refine their models and programs over 2-3 iterations.
  • You can find coding and building help in the Tips section below.

Evaluate

(Whole Class, 15 Minutes)

  • Ask guiding questions to encourage your pupils to ‘think aloud’ and explain their thought processes and reasoning in the decisions they have made while building and programming their models.
  • Have your pupils tidy up their workstations.

Observation Checklist

  • Measure your pupils’ proficiency in applying their computational thinking skills to completing the given task.
  • Establish a scale that suits your needs. For example:
    1. Requires additional support
    2. Can work independently
    3. Can teach others

Self-Assessment
Have each pupil choose the brick that they feel best represents their performance.
- Yellow: I think that I can design, build, and program a solution.
- Blue: I can design, build, and program a solution.
- Green: I can design, build, and program a solution, and I can also help a friend to do it.

Peer Feedback

  • In their small groups, have your pupils discuss their experiences working together.
  • Encourage them to use statements like these:
    • I liked it when you…
    • I would like to hear more about how you…

Tips

Coding Tips

  • There are no coding instructions or Inspiration Coding Blocks for this lesson.
    • Encourage your pupils to experiment and find their own solutions.

Model Tip

  • There are no building instructions or Inspiration Images for this lesson.
    • Encourage your pupils to create their own models.
    • If they require further guidance, refer them to the building instructions for the previous lessons in this unit.
  • There is no right or wrong model for this lesson.
    • Your pupils can create entirely new models, find inspiration in the models from the previous lessons or simply recreate models from earlier lessons.

Differentiation

Simplify this lesson by:

  • Reading the Great Desert Adventure story and instructions from the LEGO® Education SPIKE App aloud to your pupils
  • Giving your pupils the building instructions from previous lessons to use as inspiration for their new way of getting to the pyramids

Increase the difficulty by:

  • Using two motors or sensors
  • Creating two unique programs, resulting in two different travel experiences using the same model

Extension

  • Have your pupils write a story about why the team decided to visit the pyramids, how they got there and what they saw when they arrived.

If facilitated, this will extend beyond the 90-minute lesson.

Language Arts: ACELA1443
Understand that people use different systems of communication to cater to different needs and purposes and that many people may use sign systems to communicate with others

Teacher Support

The pupils will:

  • Apply computational thinking skills to solve the given problem
  • Identify the main characters and their problem in the story
  • Participate in collaborative conversations to solve the problem

(one for every two pupils)

  • LEGO® Education SPIKE Essential Set
  • Device with the LEGO® Education SPIKE App installed
  • OPTIONAL: Additional materials for brainstorming (e.g. notebook paper, science notebook, etc.)

Design and Technologies
ACTDEP006
Generate, develop and record design ideas through describing, drawing and modelling.

Digital Technologies
ACTDIP005
Explore how people safely use common information systems to meet information, communication and recreation needs

English Language
ACELA1452
Explore differences in words that represent people, places and things (nouns, including pronouns), happenings and states (verbs), qualities (adjectives) and details such as when, where and how (adverbs).

Pupil Material

Student Worksheet

Download, view or share as an online HTML page or a printable PDF.