SPIKE™ Essential

Winning Goal

How can Maria’s football match be more like a computer game?

30-45 min.
Beginner
Years 3-5
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Prepare

  • Review the Winning Goal lesson in the LEGO® Education SPIKE App.
  • If you feel that it would be beneficial, pre-teach these related vocabulary words: compare, contrast and failure.
  • Consider the abilities and backgrounds of all your pupils. Differentiate the lesson to make it accessible to everyone. Please refer to the Differentiation section below for suggestions on how to do this.
  • If time permits, plan and facilitate the language arts extension. Please refer to the Extension section below for further information.

Engage

(Whole Class, 5 Minutes)

  • Facilitate a quick discussion about failure.
    • Talk with your pupils about a time when they tried to complete a task or an activity but could not (e.g. not being able to make a save during a football match).
    • Ask questions like these: How did it feel to fail? How did you change your approach so that you would succeed the next time?
  • Introduce your pupils to the story’s main characters and the first challenge: moving the goal.
  • Distribute a brick set and a device to each group.

Explore

(Small Groups, 30 Minutes)

  • Have your pupils use the LEGO® Education SPIKE App to guide them through their first challenge:
    • Create and test the program that moves the goal.
  • Have your pupils iterate and test their models to complete the next two challenges in the app:
    • Modify the program to make the goal move differently.
    • Design your own upgraded moving goal.
  • You can find coding and building help in the Tips section below.

Explain

(Whole Class, 5 Minutes)

  • Gather your pupils together to reflect on their completed challenges.
  • Ask questions like these: How did you modify the program to make the goal move differently? What did you consider when you designed your own moving goal?

Elaborate

(Whole Class, 5 Minutes)

  • Prompt your pupils to discuss and reflect on the process of identifying the failure points of a model or program.
  • Ask questions like these: How could you determine when the goal failed? What did you observe? How could you use these observations to make it a future success?
  • Have your pupils tidy up their workstations.

Evaluate

(Ongoing Throughout the Lesson)

  • Ask guiding questions to encourage your pupils to ‘think aloud’ and explain their thought processes and reasoning in the decisions they have made while building and programming their models.

Observation Checklist

  • Measure your pupils’ proficiency in identifying the failure points of a model or program.
  • Establish a scale that suits your needs. For example:
    1. Requires additional support
    2. Can work independently
    3. Can teach others

Self-Assessment
Have each pupil choose the brick that they feel best represents their performance.
- Yellow: I think that I can identify the failure points of a model or program.
- Blue: I can identify the failure points of a model or program.
- Green: I can identify the failure points of a model or program, and I can also help a friend to do it.

Peer Feedback

  • In their small groups, have your pupils discuss their experiences working together.
  • Encourage them to use statements like these:
    • I liked it when you…
    • I would like to hear more about how you…

Tips

Coding Tips

  • After your pupils have completed their first challenge, they will be provided with a map.
  • Using the map, your pupils can experiment with the available Coding Blocks to modify their programs to follow the route for the trip.
Gecko U5L5_ICB_1 - en-au
Gecko U5L5_ICB_1 - en-au
Gecko U5L5_ICB_2 - en-au
Gecko U5L5_ICB_3 - en-au

Model Tip

  • After your pupils have completed their second challenge, they will be provided with three Inspiration Images and an open-ended prompt, which will help them to improve their models.
  • The Inspiration Images are meant to help spark their imaginations as they experiment and personalise their models.
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U5L5_inspiration_img_1.png
U5L5_inspiration_img_2.png
U5L5_inspiration_img_3.png

There are no specific building instructions for this challenge.

Differentiation

Simplify this lesson by:

  • Selecting one Inspiration Image to help your pupils personalise their models
  • Experimenting with either the coding or the building

Increase the difficulty by:

  • Creating a program for another group and having them try to score a goal
  • Adding the light to the goal, then programming it to act as a countdown clock

Extension

  • Have your pupils write a sports commentary for Maria and Sofie’s football match. Make sure that they use correct sports terminology and directional vocabulary.

If facilitated, this will extend beyond the 45-minute lesson.

ACELA1490
Understand how texts vary in complexity and technicality depending on the approach to the topic, the purpose and the intended audience

Teacher Support

The pupils will:

  • Identify the failure points of a model or program
  • Consider failure points in order to make improvements
  • Engage effectively in a range of collaborative discussions

(one for every two pupils)

  • LEGO® Education SPIKE Essential Set
  • Device with the LEGO® Education SPIKE App installed

Design and Technologies
ACTDEP017
Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment.

Digital Technologies
ACTDIK007
Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data.

English Language
ACELA1490
Understand how texts vary in complexity and technicality depending on the approach to the topic, the purpose and the intended audience.

Pupil Material

Student Worksheet

Download, view or share as an online HTML page or a printable PDF.