The World's Largest STEM Competition

FIRST® LEGO® League introduces science, technology, engineering and maths (STEM) to children ages 4-16 (ages vary by country) through fun, exciting, hands-on learning. FIRST LEGO League participants gain real-world problem-solving experiences through a guided, global robotics programme, helping today’s students and teachers build a better future together.

In FIRST LEGO League, students engage in hands-on STEM experiences, building confidence, growing their knowledge and developing habits of learning. FIRST LEGO League’s three divisions inspire young children to experiment and grow their critical thinking, coding, and design skills through hands-on STEM learning and robotics. All while getting the chance to compete regionally, nationally or even internationally!

Learn more
competitions-hero.png
competitions-hero.png

The World's Largest STEM Competition

FIRST® LEGO® League introduces science, technology, engineering and maths (STEM) to children ages 4-16 (ages vary by country) through fun, exciting, hands-on learning. FIRST LEGO League participants gain real-world problem-solving experiences through a guided, global robotics programme, helping today’s students and teachers build a better future together.

In FIRST LEGO League, students engage in hands-on STEM experiences, building confidence, growing their knowledge and developing habits of learning. FIRST LEGO League’s three divisions inspire young children to experiment and grow their critical thinking, coding, and design skills through hands-on STEM learning and robotics. All while getting the chance to compete regionally, nationally or even internationally!

Learn more
fll-inspire.png

Inspiring Students to Engage

FIRST® LEGO® League is designed to have a lasting and positive impact on participants across all demographic groups.

Our rigorous multi-year longitudinal study, conducted by Brandeis University Center for Youth and Communities, provides strong evidence that participation does just that.

Even with just one year of participation in FIRST programmes, study participants are two to three times more likely to have gains in STEM outcomes than a comparison group of peers not participating.

The Three Divisions of FIRST® LEGO® League:

Age 4-6

Discover

This playful introductory STEM programme for children aged 4-6, ignites their natural curiosity and builds their habits of learning with hands-on activities in the classroom and at home using LEGO® DUPLO® bricks.

Benefits:

  • Learn STEM fundamentals
  • Hands-on learning
Age 6-10

Explore

Teams of pupils aged 6-10 focus on the fundamentals of engineering as they explore real-world problems, learn to design and code, and create unique solutions made with LEGO® bricks and powered by LEGO® Education SPIKE™ Essential.

Benefits:

  • Understand concepts and building STEM skills
  • Develop habits of learning
Age 9-16

Challenge

Teams of students aged 9-16 engage in research, problem-solving, coding and engineering – building and programming a LEGO® Education SPIKE™ Prime robot that navigates the missions of a robot game. They also participate in a research project to identify and solve a relevant real-world problem.

Benefits:

  • Understand real-world uses of STEM
  • Apply critical thinking skills

Season Theme

Every year, FIRST® LEGO® League releases a new challenge based on a real-world, scientific theme.

The 2025-2026 season theme (launched 5th August 2024) is called UNEARTHEDTM.

During the FIRST LEGO League UNEARTHEDTM season, students will examine how each tool, innovation, and work of art connects us to the people and ideas that came before us. Through critical thinking and design skills, students will uncover the past to discover the future.

UNEARTHED-thumbnail.jpg
fll-getting-started.png

Getting Started

You can register for FIRST® LEGO® League as an individual team or by using the Class Pack. The Class Pack includes all the materials needed to run the programme and is designed for groups of up to 30 children (3 to 5 teams), enabling every student in a classroom to take part.

The Team Meeting Guide helps teachers guide teams through 12 sessions as they design, build and code a LEGO® robot that navigates missions of the robot game, whilst also developing an innovation project solution to a real-world problem. Throughout the Class Pack experience, teams will additionally develop the FIRST Core Values which include teamwork, inclusion and discovery.

Flowers
Interested in LEGO® Education for your school?
Get in touch with a local reseller today and find a solution to fit your students' needs.
LEGO models from LEGO Education lessonsLEGO models from LEGO Education lessonsLEGO models from LEGO Education lessonsLEGO models from LEGO Education lessons