ARROW_LEFTARROW_LEFTBack to lessons plansWeDo 2.0 Core SetScienceGRADUATEYears 2-6Engineering, STEAM, Coding, SciencePRINTPrintSHAREShareLessonsScience (Lesson 1)Getting Started Project - Part A: Milo the Science RoverWeDo 2.0 Core SetDiscover ways that scientists and engineers can use rovers to explore places where humans cannot go. Engineering, STEAM, Coding, Science30-45 min.BeginnerYears 2-6Science (Lesson 2)Getting Started Project - Part B: Milo’s Motion SensorWeDo 2.0 Core SetDiscover how to use the Motion Sensor to detect the presence of a special plant specimen.Engineering, STEAM, Coding, Science0-30 minBeginnerYears 2-6Science (Lesson 3)Getting Started Project - Part C: Milo’s Tilt SensorWeDo 2.0 Core SetDiscover how to use the Tilt Sensor to help Milo send a message to the base.Engineering, STEAM, Coding, Science0-30 minBeginnerYears 2-6Science (Lesson 4)Getting Started Project - Part D: CollaborateWeDo 2.0 Core SetExplore the importance of collaborating during projects.Engineering, STEAM, Coding, Science0-30 minBeginnerYears 2-6Science (Lesson 5)PullingWeDo 2.0 Core SetInvestigating the effects of balanced and unbalanced forces on the movement of an object. Engineering, STEAM, Coding, Science120+ min.Intermed.Years 2-6Science (Lesson 6)SpeedWeDo 2.0 Core SetThis project is about investigating the factors that make a car go faster and predicting future motion.Engineering, STEAM, Coding, Science120+ min.Intermed.Years 2-6Science (Lesson 7)Robust StructuresWeDo 2.0 Core SetInvestigating what characteristics of a building would help to make it earthquake resistant, using an earthquake simulator constructed from LEGO® bricks.Engineering, STEAM, Coding, Science120+ min.Intermed.Years 2-6Science (Lesson 8)Sort to RecycleWeDo 2.0 Core SetDesign a device that sorts objects using their physical properties, including shape and size.Engineering, STEAM, Coding, Science120+ min.Intermed.Years 2-6