How SBCUSD Uses LEGO® Education to Drive Equity, Engagement, and Standards Mastery

LEGO® Education Editorial Team
Published on September 24, 2026
District Profile
In this article

    The Challenge: Closing the Early STEAM Equity Gap

    San Bernardino City Unified School District (SBCUSD) had built strong college and career pathways at the secondary level, but leaders noticed a critical gap: students were entering those pathways without prior STEAM experience or exposure. Compounding that, STEAM access across the district was inconsistent, often dependent on whether an individual teacher or principal happened to champion it.

    The district needed a systematic, scalable, and equitable approach to STEAM, one that would reach every student, regardless of grade level, language, school site, or academic background.

    Recognizing the potential for innovative tools, SBCUSD turned to LEGO® Education as a key component to engage students early in STEAM learning.

    The Vision: SBCUSD SHINES and a New STEAM Department

    The district launched SBCUSD SHINES, a 2030 vision built with input from community members, board members, teachers, and students. The "H" in SHINES stands for High Expectations for Academics and Innovation to be College and/or Career Ready, which explicitly calls out that "STEAM, robotics, and computer science are implemented at all grade levels and embedded within district curriculum."

    To bring that vision to life, the district launched a dedicated STEAM & Innovation Department in 2023. What began as a team of two has rapidly grown to six program specialists supporting TK–8 STEAM experiences across the district. The team operates on a regional cluster model, with each specialist coaching schools in their assigned cluster and collaborating closely with other departments—elementary instruction, multilingual, special education, and educational technology—to ensure every lesson is accessible to every learner.

    The growth has been remarkable: from a handful of pilot sites, SBCUSD will offer STEAM programming at all 11 middle schools and 34 of its 50 elementary schools in the upcoming year, with principals on a waitlist to be next.

    The Innovative Approach: Standards First, Tools Second

    What sets SBCUSD apart is its philosophy: STEAM tools serve to support the standards, not the other way around.

    "We are never teaching a tool. We are teaching the standard through the use of a tool," explains Caitlin Arakawa, STEAM & Innovation Program Specialist at SBCUSD. "LEGO Education is one of our innovative tools, but the standard always comes first."

    In addition to running LEGO Education SPIKE Essential lessons as-is, Caitlin's team uses the LEGO Education platform as a launchpad for inspiration, designing custom lessons that align tightly to NGSS, math, ELD, and computer science standards while embedding UDL principles and Kagan collaborative conversation structures.

    Why LEGO Education Was an Early Priority

    LEGO Education materials were one of the first investments for SBCUSD's STEAM labs because they uniquely combine engineering, computer science, and science standards alignment in a single, flexible platform.

    "LEGO Education is a privilege that so many of our students don't typically get to experience. It's automatically engaging," Caitlin shares. "It allows for purposeful play. Sometimes school unintentionally limits students' creativity by emphasizing that there's only one right answer. Innovation begins when students realize there can be many possible solutions.”

    Inside a Custom Lesson: Meet "Byte" the Robot

    To bring lessons to life, the STEAM team created a department mascot, Byte the Robot, who appears in every lesson as a character experiencing real-world phenomena and asking students to help solve his problems.

    Example: A Custom Lesson on the Sun's Movement and Shadows

    • Anchor Standard (NGSS): Use observations of the sun, moon, and stars to describe patterns that can be predicted.
    • Real-World Scenario: Byte wants to find the best shady spot to cool off at school. In the morning, the shade is on the left of the tree. At lunch, there's barely any shade. After school, the shade has moved to the right. Why?
    • The Build: Students use LEGO Education SPIKE Essential to design and program a model that helps Byte solve his problem, integrating engineering, coding sequences, and scientific modeling.
    • Lesson Structure: Every lesson follows the team's custom LAB instructional model: Launch (activate curiosity through real-world context), Apply (design, problem-solve, and apply learning cross-disciplinarily), and Boost (evaluate, revise, and deepen understanding).

    Students, meanwhile, work through the engineering design process—ask, imagine, plan, create, test, and redesign—on their planning sheets.

    "What I love is that AI helps us generate comic-book-style images of Byte experiencing these scenarios," Caitlin adds. "When students see Byte at a district event, they say, 'That's the robot from my STEAM lab!' They’re able to connect with the learning experiences."

    Scaling Lesson Design Across a Large District

    With 8–10 custom units per grade level, the team has built a robust lesson development process:

    • The team holds weekly curriculum meetings to align lessons to scope and sequence.
    • The team collaborates across departments, including multilingual, special education, and elementary instruction teams, to ensure accessibility.
    • Every lesson incorporates key criteria, including a real-world scenario, ELL scaffolds, vocabulary in context, the engineering design process, structured collaborative conversations, and a coding, engineering, or digital design component.
    • STEAM teachers have access to a Google Classroom hub with lessons, pacing guides, and resources.
    • Teachers receive ongoing coaching and in-classroom observations, along with structured feedback sessions where they rotate through grade-level tables to refine lessons together.

    "Sometimes the edits teachers make are so powerful—I'm always asking them to give me that resource! Send me that slide!" Caitlin says. "That collaboration strengthens every lesson by increasing student engagement, improving accessibility, and enhancing teacher facilitation."

    The Results: Engagement, Equity, and Measurable Growth

    Student Engagement and Transformation

    Teachers regularly report seeing new sides of their students in the STEAM lab. "We have nonverbal special education students now asking for help and leading their small groups. That's an IEP goal being met," Caitlin shares. Students who struggle to focus in traditional classrooms often become "laser-focused and creative" in the STEAM lab.

    Academic Growth

    At the district's eight pilot schools—those with two full years of STEAM programming—NWEA data shows approximately 25% average growth in both math and ELA, even though the STEAM lab takes 50 minutes per week away from core instruction.

    Placeholder Image
    "We're not explicitly teaching math or ELA in the lab, but the skills are transferable. And critically, taking that time for STEAM is not lowering test scores—it's coinciding with growth. That's powerful."
    Caitlin Arakawa
    STEAM & Innovation Program Specialist

    Buy-In and Expansion

    The program expanded to 12 new schools last year and will reach 12 additional schools this coming year. Demand continues to grow, with principals actively joining a waitlist to bring the program to their schools. The program has also earned strong support from the board, superintendent, and families, helping build momentum for continued expansion.

    Caitlin's Advice to Other Districts
    • Start with a shared vision. Engage families, community, board members, and educators. "Our families are our biggest advocates."
    • Invest in dedicated STEAM staff. "Having a dedicated staff member in each lab closes the equity gap. It's not based on which teacher you get or which school you're at, every student gets the same high-quality experience."
    • Lead with standards, not tools. "Tools will change. Standards-aligned, real-world, cross-disciplinary learning will not."
    • Build for equity from day one. District-level oversight on lesson design, materials procurement, and professional development ensures consistency for every learner.

    Looking Ahead

    As SBCUSD moves toward its 2030 goal of STEAM at every elementary and middle school, the team is shifting its professional development focus from "hands-on" to "minds-on" learning, ensuring students can articulate the connection between their LEGO Education builds and the standards they're mastering.

    "I'm excited to see where we'll be in five years," Caitlin reflects. "When today's kindergartners are sixth graders, they'll have had six years of STEAM. They'll have that muscle to be creative, think independently, and fail forward. That's the future we're building."

    Outcome
    Impact

    Academic Growth

    ~25% average growth in math and ELA at pilot schools after two years of STEAM

    Equitable Access

    Dedicated STEAM staff at every participating school and the same experience for every student

    Rapid Expansion

    12 new schools added last year; 12 more this year; principals on a waitlist

    Student Transformation

    Nonverbal SPED students meeting IEP goals; disengaged students becoming creative leaders

    Interested in bringing hands-on STEAM to your school or district? Learn more about LEGO Education solutions.

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