ARROW_LEFTARROW_LEFTBack to lessons plansMINDSTORMS® EV3 Core SetDepGRADUATEGrades 6-8Engineering, STEAM, Robotics, TechnologyPRINTPrintSHAREShareLessonsDep (Lesson 1)Make It Move With WheelsMINDSTORMS® EV3 Core SetDesign, build and program robots that can think and move on their own - once you tell them how!Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 2)Make It Move And Display SpeedMINDSTORMS® EV3 Core SetDesign, build and program a robot that can move itself and calculate and display its average speed.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 3)Make It Move Up An InclineMINDSTORMS® EV3 Core SetDesign, build and program a robot that can move itself up an incline as steep as possible.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 4)Make It Move In A PatternMINDSTORMS® EV3 Core SetDesign, build and program a robot that can move itself in a pattern that forms a repeatable shape.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 5)Make It Smarter With a SensorMINDSTORMS® EV3 Core SetDesign, build and program a robotic creature that can sense its environment and responds with sound and light.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 6)Make It Smarter and FasterMINDSTORMS® EV3 Core SetDesign, build and program a robotic creature that can sense its environment and respond by moving.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 7)Make It Smarter and AdaptableMINDSTORMS® EV3 Core SetDesign, build and program a robotic creature that can sense light and dark conditions and respond with different behaviors.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 8)Make It Smarter With CommunicationMINDSTORMS® EV3 Core SetDesign, build and program a robotic creature that can interpret different signals and respond to each with different behavior.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 9)Make It Smarter and HealthierMINDSTORMS® EV3 Core SetDesign, build and program a robotic creature that senses “food” and moves to get it.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 10)Make a System That Moves a BallMINDSTORMS® EV3 Core SetDesign, build and program a robotic system that moves a ball 90 degrees from one location to another.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 11)Make a System That Picks and PlacesMINDSTORMS® EV3 Core SetDesign, build and program a robotic system that can pick up the Cuboid from one location and place it in another location.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 12)Make a System That ManufacturesMINDSTORMS® EV3 Core SetDesign, build and program a robotic system that draws a pattern, performs the task accurately and is able to repeat the task.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 13)Make a System That Sorts ColorsMINDSTORMS® EV3 Core SetDesign, build and program a robotic system that can identify at least three different colors of LEGO elements and sort them into separate locations.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8Dep (Lesson 14)Make a System That CommunicatesMINDSTORMS® EV3 Core SetDesign, build and program a robotic system that follows a path and communicates its position at least twice along the way.Engineering, STEAM, Robotics, Technology90-120 min.Intermed.Grades 6-8