Twirling Teacups
Round and round! Sofie and Leo are excited to try this new spinning ride today.

Prepare
- Review the Twirling Teacups lesson in the LEGO® Education SPIKE™ App.
- Consider the abilities and backgrounds of all your students. Differentiate the lesson to make it accessible to everyone. See the Differentiation section below for suggestions.
- If time allows, plan and facilitate the language arts extension. See the Extension section below for more information.
Engage
(Whole Class, 5 Minutes)
- Facilitate a quick discussion about how to consider a specific goal or outcome when refining and improving an existing object.- Talk with your students about how a spinning amusement park ride works.
- Ask questions, like: If you were adding new seats to a spinning ride, what would those new seats have to be able to do? What would you have to think about as you added the new seats?
 
- Introduce your students to the story’s main characters and the first challenge: starting the teacup ride.
- Distribute a brick set and a device to each group.
Explore
(Small Groups, 30 Minutes)
- Have your students use the LEGO® Education SPIKE™ App to guide them through their first challenge:- Create and test the program that starts the teacup ride.
 
- Have your students iterate and test their models to complete the next two challenges in the app:- Change the program to improve the teacup ride.
- Upgrade the teacup ride to fit more friends. Make sure that all of the seats can move or spin!
 
- You can find coding and building support in the Tips section below.
Explain
(Whole Class, 5 Minutes)
- Gather your students together to reflect on their completed challenges.
- Ask questions, like: How did you upgrade the teacup ride? How did you make sure that the new seats moved when the ride was spinning?
Elaborate
(Whole Class, 5 Minutes)
- Prompt your students to discuss and reflect on why it's important to keep the desired outcome or goal in mind when modifying a prototype.
- Ask questions, like: Why is it important to know why you're modifying your prototype, and what your goal is? How do you keep that goal in mind when you're improving or upgrading a prototype?
- Have your students clean up their workstations.
Evaluate
(Ongoing Throughout the Lesson)
- Ask guiding questions to encourage your students to “think aloud” and explain their thought processes and reasoning in the decisions they've made while building and programming.
Observation Checklist
- Measure your students’ proficiency in refining and improving potential prototypes with a specific goal or outcome in mind.
- Create a scale that matches your needs. For example:- Needs additional support
- Can work independently
- Can teach others
 
Self-Assessment
- Have each student choose the brick that they feel best represents their performance.- Yellow: I think I can refine and improve prototypes with a specific goal or outcome in mind.
- Blue: I can refine and improve prototypes with a specific goal or outcome in mind.
- Green: I can refine and improve prototypes with a specific goal or outcome in mind, and I can help a friend do it too.
 
Peer-Feedback
- In their small groups, have your students discuss their experiences working together.
- Encourage them to use statements like these:- I liked it when you…
- I'd like to hear more about how you…
 
Tips
Coding Tip
Your students will use a Message Block when completing their first challenge.
- The Message Blocks allow your students to run multiple blocks in parallel. 
- Whenever a Send Message Block (closed envelope icon) is used, the Received Message Block (same-colored open envelope icon) is activated. 
- After your students complete their first challenge, they'll be provided with three Inspiration Coding Blocks to help them modify their programs. 
- The Inspiration Coding Blocks are intended to spark their imaginations as they experiment to find their own solutions. 
Model Tip
- After your students complete their second challenge, they’ll be provided with three Inspiration Images and an open-ended prompt for improving their models.
- The Inspiration Images are to help spark their imaginations as they experiment and change their models.




There aren't any building instructions for this challenge.
Differentiation
Simplify this lesson by:
- Shortening the lesson to only include the first challenge
- Selecting one Inspiration Image to help your students change their models
Increase the difficulty by:
- Exploring new and different Coding Blocks in the program
- Investigating how to make the seats spin in different directions
Extension
- Have your students research different rides in an amusement park, select their favorite, and write a persuasive paragraph about why it's the best ride.
If facilitated, this will extend beyond the 45-minute lesson.
Language Arts: CCSS.ELA-LITERACY.W.2.7
Teacher Support
Students will:
- Modify a solution while considering a specific goal or outcome
- Refine and improve the prototype
- Practice helping a story character
- Describe key ideas or details from a text
(one for every two students)
- LEGO® Education SPIKE™ Essential Set
- Device with the LEGO® Education SPIKE™ App installed
- CSTA 1A-AP-08
- NGSS K-2 ETS 1-1
- ISTE 1.4d
- CCSS.ELA-LITERACY.SL.2.2
Language Arts Extension
- CCSS.ELA-LITERACY.W.2.7




