SPIKE™ Essential

The Great Desert Adventure

It’s time for another great adventure. Help the team reach the pyramids!

45-90 min.
Beginner
Grades 1-2
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Prepare

(NOTE: This lesson will extend over two 45-minute class sessions.)

  • Review the Great Desert Adventure lesson in the LEGO® Education SPIKE™ App.
  • If necessary, pre-teach these related vocabulary words: brainstorm, desert, pyramid, imagine, and wonder.
  • Consider the abilities and backgrounds of all your students. Differentiate the lesson to make it accessible to everyone. See the Differentiation section below for suggestions.
  • If time allows, plan and facilitate the language arts extension. See the Extension section below for more information.

PART A (45 Minutes)

Engage

(Whole Class, 10 Minutes)

  • Facilitate a quick discussion about brainstorming and decision-making.
    • Talk with your students about ways of finding a variety of solutions to solve a problem in your classroom.
    • Ask questions, like: Why should you come up with a lot of ideas when trying to solve a problem? Why should you try different ideas?
  • Introduce your students to the team and the challenge: brainstorming how the team will get to the pyramids.
  • Distribute a brick set, any additional brainstorming materials, and a device to each group.

Explore

(Small Groups, 25 Minutes)

  • Have your students use the LEGO® Education SPIKE™ App to guide them through their first challenge:
    • Create a way for the team to get to the pyramids. Use at least one motor or sensor (i.e., Color Sensor or Light).
  • Your students can use the LEGO bricks supplemented with additional materials to brainstorm. Encourage them to come up with multiple solutions.

Explain

(Whole Class, 10 Minutes)

  • Gather your students together and facilitate a sharing session where they present their initial ideas and provide feedback and suggestions to their peers.

PART B (45 minutes)

Elaborate

(Small Groups, 30 Minutes)

  • Have your students build, program, and test the prototypes and ideas they came up with during the brainstorming session in Part A of this lesson.
  • Remind them to use at least one motor or sensor.
  • Encourage them to test and refine their models and programs over 2-3 iterations.
  • You can find coding and building support in the Tips section below.

Evaluate

(Whole Class, 15 Minutes)

  • Ask guiding questions to encourage your students to “think aloud” and explain their thought processes and reasoning in the decisions they've made while building and programming.
  • Have your students clean up their workstations.

Observation Checklist

  • Measure your students’ proficiency in applying their computational thinking skills to complete the given task.
  • Create a scale that matches your needs. For example:
    1. Needs additional support
    2. Can work independently
    3. Can teach others

Self-Assessment

  • Have each student choose the brick that they feel best represents their performance.
    • Yellow: I think I can design, build, and program a solution.
    • Blue: I can design, build, and program a solution.
    • Green: I can design, build, and program a solution, and I can help a friend do it too.

Peer-Feedback

  • In their small groups, have your students discuss their experiences working together.
  • Encourage them to use statements like these:
    • I liked it when you…
    • I'd like to hear more about how you…

Tips

Coding Tip

  • There are no coding instructions or Inspiration Coding Blocks for this lesson.
    • Encourage your students to experiment and find their own solutions.

Model Tip

  • There are no building instructions or Inspiration Images for this lesson.
    • Encourage your students to create their own models.
    • If they need additional guidance, refer them to the building instructions for previous lessons in this unit.
  • There's no right or wrong model for this lesson.
    • Your students can create entirely new models, find inspiration in the models from previous lessons, or simply recreate models from earlier lessons.

Differentiation

Simplify this lesson by:

  • Reading the Great Desert Adventure story from the
    LEGO® Education SPIKE™ App aloud to your students
  • Giving your students the building instructions from previous lessons to use as inspiration for their new way of getting to the pyramids

Increase the difficulty by:

  • Using two motors or sensors
  • Creating two unique programs, resulting in two different travel experiences using the same model

Extension

  • Have your students write a story about why the team decided to visit the pyramids, how they got there, and what they saw when they arrived.

If facilitated, this will extend beyond the 90-minute lesson.

Language Arts: CCSS.ELA-LITERACY.W.1.3

Teacher Support

Students will:

  • Apply computational thinking skills to solve the given problem
  • Identify the main characters and their problem in the story
  • Participate in collaborative conversations to solve the problem

(one for every two students)

  • LEGO® Education SPIKE™ Essential Set
  • Device with the LEGO® Education SPIKE™ App installed
  • OPTIONAL: Additional materials for brainstorming (e.g., notebook paper, science notebook, etc.)
  • All previously-listed

ISTE 1.5a, 1.5c, 1.5d

Language Arts Extension

  • CCSS.ELA-LITERACY.W.1.3

Student Material

Student Worksheet

Download, view, or share as an online HTML page or a printable PDF.

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