SPIKE™ Essential

Literary Randomizer

How can Daniel’s literary randomizer make picking a book more exciting?

30-45 min.
Beginner
Grades 3-5
U5L6_web_thumbnail.png

Prepare

  • Review the Literary Randomizer lesson in the LEGO® Education SPIKE™ App.
  • If necessary, pre-teach these related vocabulary words: genre, overwhelmed, randomizer, and success.
  • Consider the abilities and backgrounds of all your students. Differentiate the lesson to make it accessible to everyone. See the Differentiation section below for suggestions.
  • If time allows, plan and facilitate the language arts extension. See the Extension section below for more information.

Engage

(Whole Class, 5 Minutes)

  • Facilitate a quick discussion about making decisions.
    • Talk with your students about when they had to make a big decision.
    • Ask questions, like: What criteria did you use to make the decision? How did you evaluate whether you were happy with your decision?
  • Introduce your students to the story’s main characters and the first challenge: programming the literary randomizer to pick a book.
  • Distribute a brick set and a device to each group.

Explore

(Small Groups, 30 Minutes)

  • Have your students use the LEGO® Education SPIKE™ App to guide them through their first challenge:
    • Create and test the program that picks the book genre.
  • Have your students iterate and test their models to complete the next two challenges in the app:
    • Modify the program to improve how the literary randomizer works.
    • Design your own upgraded literary randomizer.
  • You can find coding and building support in the Tips section below.

Explain

(Whole Class, 5 Minutes)

  • Gather your students together to reflect on their completed challenges.
  • Ask questions, like: What was Daniel’s problem? How did you help solve it? How did you improve Daniel’s literary randomizer? Why did you decide to improve that?

Elaborate

(Whole Class, 5 Minutes)

  • Prompt your students to discuss and reflect on the process of setting success criteria to determine whether a solution was successful.
  • Ask questions, like: Why is it important to set success criteria and understand what makes a solution successful? How do success criteria help you to improve something you've created?
  • Have your students clean up their workstations.

Evaluate

(Ongoing Throughout the Lesson)

  • Ask guiding questions to encourage your students to “think aloud” and explain their thought processes and reasoning in the decisions they've made while building and programming.

Observation Checklist

  • Measure your students’ proficiency in defining success criteria to evaluate a solution.
  • Create a scale that matches your needs. For example:
    1. Needs additional support
    2. Can work independently
    3. Can teach others

Self-Assessment

  • Have each student choose the brick that they feel best represents their performance.
    • Yellow: I think I can define the success criteria for evaluating a solution.
    • Blue: I can define the success criteria for evaluating a solution.
    • Green: I can define the success criteria for evaluating a solution, and I can help a friend do it too.

Peer-Feedback

  • In their small groups, have your students discuss their experiences working together.
  • Encourage them to use statements like these:
    • I liked it when you…
    • I'd like to hear more about how you…

Tips

Coding Tip

  • After your students complete their first challenge, they'll be provided with three Inspiration Coding Blocks to help them modify their programs.
  • The Inspiration Coding Blocks are intended to spark their imaginations as they experiment to find their own solutions.
Gecko U5L6_ICB_1 - en
Gecko U5L6_ICB_1 - en
Gecko U5L6_ICB_2 - en
Gecko U5L6_ICB_3 - en

Model Tip

  • After your students complete their second challenge, they’ll be provided with three Inspiration Images and an open-ended prompt for improving their models.
  • The Inspiration Images are to help spark their imaginations as they experiment and personalize their models.
U5L6_inspiration_img_1.png
U5L6_inspiration_img_1.png
U5L6_inspiration_img_2.png
U5L6_inspiration_img_3.png

There aren't any building instructions for this challenge.

Differentiation

Simplify this lesson by:

  • Selecting one Inspiration Image to help your students personalize their models
  • Experimenting with either the coding or the building

Increase the difficulty by:

  • Changing how the literary randomizer is constructed
  • Exploring new and different coding blocks in the program

Extension

  • Have your students write stories based on the genre chosen by their literary randomizers. Make sure that they use narrative techniques, such as dialogue and description, to create a story that fits the genre.

If facilitated, this will extend beyond the 45-minute lesson.

Language Arts: CCSS.ELA-LITERACY.W.5.3

Teacher Support

Students will:

  • Define success criteria to help evaluate a solution
  • Compare and contrast different solutions to determine which one meets the specified need
  • Engage effectively in a range of collaborative discussions

(one for every two students)

  • LEGO® Education SPIKE™ Essential Set
  • Device with the LEGO® Education SPIKE™ App installed
  • CSTA 1B-AP-10
  • NGSS 3-5 ETS1-2
  • ISTE 1.4a
  • CCSS.ELA-LITERACY.SL.5.1

Language Arts Extension

  • CCSS.ELA-LITERACY.W.5.3

Student Material

Student Worksheet

Download, view, or share as an online HTML page or a printable PDF.

Flowers
Bring LEGO® Education to your school or district
Our team of experts are here to help find the solution that fits your students’ needs.
LEGO models from LEGO Education lessonsLEGO models from LEGO Education lessonsLEGO models from LEGO Education lessonsLEGO models from LEGO Education lessons