Design, build and program a robotic creature that can sense its environment and responds with sound and light.
Use this video to:
Make It Smarter Discussion
Design Brief
Design, build, and program a robotic creature that can sense its environment and respond:
Brainstorm
Encourage an active brainstorming process so that students develop their conceptual understanding. For example, encourage them to:
Building Ideas:
Select the Best Solution
Describe the solution that you have agreed to build and program.
Think about examples from your brainstorming discussion. Then explain why you chose this solution for the design brief. Encourage students to describe why they have chosen this solution. That way, when students are reviewing and revising, they will have specific information to use to evaluate their solution and decide whether or not it was effective.
Build and Program
Start building and programming your solution!
As you work on your solution, make sure students keep track of:
Students can use images, video, text, sound, or weblinks to document their work.
Test and Analyze
How well does your solution satisfy the design brief?
Use a table to record data. Name the columns and rows, such as Trial Number, Robot Behavior, and Observations.
Graph and Analyze
Graph Programming is a nice environment for learning about sensor input and how it can control output, because it provides more options for controlling behaviour than a simple Wait block and it doesn’t require using Loops and Switches.
Review and Revise
Take a moment to reflect on your robot solution.
Encourage students to look back at the design brief and at their own brainstorming notes and test data.
Communicate
Here are some ideas to suggest to students:
Evaluate Design and NGSS Goals
You can use the included rubrics to evaluate skills progression of Design Engineering Projects.
Communicate
Here are some ideas to suggest to students:
Evaluate Design and NGSS Goals
You can use the included rubrics to evaluate skills progression of Design Engineering Projects.
The Turtle Solution is one example of many possible solutions for the Make It Smarter With a Sensor project.
Sample Solution Building Ideas
This Turtle Solution combines these Building Ideas: EV3 Frames, Leg 3 and Gyro Sensor.
Four copies of Leg 3 were built: one for the front left, one for the back right and two mirror copies for the front right and back left.
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Sample Solution Program
This program:
Press the button on the EV3 Brick to stop the program.
Students will:
• Understand that sensors provide feedback to a system
• Understand that sensors measure physical phenomena such as angle of displacement, color, percentage of reflected light, distance from an object, and whether a button is pressed or not pressed
• Understand that robots use sensors to provide information about the environment in a similar way that we and other living beings use senses to affect behaviour
• Design and build a robot that uses a sensor
• Write a program using sensor data to control the EV3 Brick Display or Brick Status Lights
LEGO® MINDSTORMS Education EV3 Core Set
LEGO® MINDSTORMS Education EV3 Lab or EV3 Programming
Prerequisites
Students should know how to create and download a program.
This lesson works on the following operating systems:
Common Core Science
Practices
1.1, 1.2, 1.3, 1.4, 1.6, 1.8
Cross-cutting Concepts
2.7
Core Ideas: Engineering, Technology and Application of Sciences
3.ETS.1
Common Core Mathematics
Practices
1.1, 1.2, 1.4, 1.5
ITEEA Standards for Technological Literacy
Design
8, 9, 10
Abilities for a Technological World
11, 13
The Designed World
16
ISTE National Education Technology Standards
1a, 1b, 1c, 2b, 2d, 3a, 3d, 4a, 4b, 4c, 6a, 6c, 6d
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