The Most Amazing Amusement Park
It’s time to create your very own amusement park ride!
NOTE: This lesson will extend over two 45-minute class sessions.
- Review the Most Amazing Amusement Park lesson in the LEGO® Education SPIKE™ App.
- Consider the abilities and backgrounds of all your students. Differentiate the lesson to make it accessible to everyone. See the Differentiation section below for suggestions.
- If time allows, plan and facilitate the language arts extension. See the Extension section below for more information.
PART A (45 minutes)
(Whole Class, 10 Minutes)
- Facilitate a quick discussion about designing something new.
- Talk with your students about what they think is missing from the amusement park that Sofie, Maria, Daniel, and Leo have been visiting.
- Ask questions, like: What would be a fun ride for the team? How could we brainstorm a new ride for the team?
- Introduce your students to the team and the challenge: brainstorming a new ride for the amusement park.
- Distribute a brick set, any additional brainstorming materials, and a device to each group.
(Small Groups, 25 Minutes)
- Have your students use the LEGO® Education SPIKE™ App to guide them through their first challenge:
- Create a new ride for the amusement park. Use at least one motor or sensor (i.e., Color Sensor or Light).
- Your students can use the LEGO bricks supplemented with additional materials to brainstorm. Encourage them to come up with multiple solutions.
(Whole Class, 10 Minutes)
- Gather your students together and facilitate a sharing session where they present their initial ideas and provide feedback and suggestions to their peers.
PART B (45 minutes)
(Small Groups, 30 Minutes)
- Have your students build, program, and test the prototypes and ideas they came up with during the brainstorming session in Part A of this lesson.
- Remind them to use at least one motor or sensor.
- Encourage them to test and refine their models and programs over 2-3 iterations.
- You can find coding and building support in the Tips section below.
(Whole Class, 15 Minutes)
- Ask guiding questions to encourage your students to “think aloud” and explain their thought processes and reasoning in the decisions they've made while building and programming.
- Have your students clean up their workstations.
- Measure your students’ proficiency in applying their engineering design skills to complete the given task.
- Create a scale that matches your needs. For example:
- Needs additional support
- Can work independently
- Can teach others
- Have each student choose the brick that they feel best represents their performance.
- Yellow: I think I can design, build, and program a solution.
- Blue: I can design, build, and program a solution.
- Green: I can design, build, and program a solution, and I can help a friend do it too.
- In their small groups, have your students discuss their experiences working together.
- Encourage them to use statements like these:
- I liked it when you…
- I'd like to hear more about how you…
- There are no coding instructions or Inspiration Coding Blocks for this lesson.
- Encourage your students to experiment and find their own solutions.
- There are no building instructions or Inspiration Images for this lesson.
- Encourage your students to create their own models.
- If they need additional guidance, refer them to the building instructions for previous lessons in this unit.
- There's no right or wrong model for this lesson.
- Your students can create entirely new models, find inspiration in the models from previous lessons, or simply recreate models from earlier lessons.
Simplify this lesson by:
- Working together as a class to brainstorm new ideas for the amusement park
- Giving your students the building instructions from previous lessons to use as inspiration for their new rides
Increase the difficulty by:
- Using two motors or sensors
- Creating two unique programs to make the ride move in two different ways
- Have your students write a description of their amusement park rides, explaining why they're fun and exciting.
If facilitated, this will extend beyond the 90-minute lesson.
Language Arts: CCSS.ELA-LITERACY.W.2.3
- Apply their engineering design skills to solve a problem
- Practice helping a story character
- Describe key ideas or details from a text
(one for every two students)
- LEGO® Education SPIKE™ Essential Set
- Device with the LEGO® Education SPIKE™ App installed
- OPTIONAL: Additional materials for brainstorming (e.g., notebook paper, science notebook, etc.)
- All previously-listed
- ISTE 1.4a, 1.4c, 1.4d
Language Arts Extension
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